“100 million → 50 million won… He boasted of his annual salary… I can hear the song now

“I once boasted of an annual salary of 100 million won…”

Domestic game industry employees deepened. This is because the salaries of large game companies, which once boasted an annual salary of 100 million won, decreased. There are also places where I am ‘halved’. The sluggish performance of large game companies that continued throughout the first half of this year is explained as the background.

According to the Financial Supervisory Service’s electronic disclosure system on the 18th, the ‘average salary per person’ in the first half of this year for large토토사이트 domestic game companies decreased compared to the previous year. As a result of comparing the 2022 half-yearly report and the 2023 half-yearly report of large domestic game companies such as NCsoft, Krafton, Kakao Games, and Netmarble, the average salary per person, which is the average of all employee salaries, has decreased or stayed the same. .

The average salary per person in the first half of NCsoft, which took the lead in entering the billion-dollar annual salary in the game industry, decreased from 64 million won (first half of 2022) to 60 million won (first half of 2023). Krafton decreased from 67 million won to 56 million won, about 11 million won. Netmarble managed to avoid a decrease by maintaining the average salary of 37 million won per person in the first half of last year.

Kakao Games declined the most. Kakao Games’ average salary per person in the first half of this year was announced at 59 million won. Compared to the average salary per person (96 million won) in the first half of last year, 37 million won decreased. The average salary in the first half of the year, which was close to 100 million won, plummeted to the 50 million won level within a year.

An official from Kakao Games explained, “Depending on whether or not employees exercise stock options, the average salary per person fluctuates.

The industry explains that the recent contraction in the domestic game industry is also reflected in employee salaries. This is because the new release, which was sluggish during the first half of the year, was fully reflected in the management performance.

In fact, compared to the first half of 2022, the operating profit rate of four game companies, Kakao Games, NCsoft, Krafton, and Netmarble, decreased in the first half of 2023. Kakao Games’ operating profit rate decreased from 20.32% to 7.26%. NCsoft (25.86% → 12.72%) and Krafton (50.08% → 44.77%) also saw their operating profit rates decrease. Netmarble, on the contrary, deteriorated from -3.81 % to -4.75 %. This deterioration in business performance is also reflected in employee salaries.

On the other hand, there are game companies that have increased their salaries. The average salary per person in the first half of this year announced by Nexon Games, a subsidiary of Nexon, was 48.9 million won. Compared to last year’s 41.7 million won, the average salary increased by about 7 million won.

In the first quarter, it posted an operating profit of 12.7 billion won, the highest quarterly operating profit ever. In the second quarter of this year, it also posted an operating profit of 200 million won. It turned into a surplus year-on-year for the first and second consecutive quarters. Nexon Games explained that the success of the subculture game ‘Blue Archive’ in Japan and the release of MMORPG ‘Heat 2’ in Taiwan contributed to the turnaround.

In addition, during the 10th anniversary event in May, about 1,000 employees were presented with Nintendo switches worth 400 million won. It is evaluated by the industry that it has continued to grow steadily despite the overall contraction of the domestic game industry.

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